using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BoxLogoStateInfo")]
	public class BoxLogoStateInfo : MonoClass
	{
		public float m_ShownAlpha => method_2<float>("m_ShownAlpha");

		public float m_ShownDelaySec => method_2<float>("m_ShownDelaySec");

		public float m_ShownFadeSec => method_2<float>("m_ShownFadeSec");

		public iTween.EaseType m_ShownFadeEaseType => method_2<iTween.EaseType>("m_ShownFadeEaseType");

		public float m_HiddenAlpha => method_2<float>("m_HiddenAlpha");

		public float m_HiddenDelaySec => method_2<float>("m_HiddenDelaySec");

		public float m_HiddenFadeSec => method_2<float>("m_HiddenFadeSec");

		public iTween.EaseType m_HiddenFadeEaseType => method_2<iTween.EaseType>("m_HiddenFadeEaseType");

		public BoxLogoStateInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoxLogoStateInfo(IntPtr address)
			: this(address, "BoxLogoStateInfo")
		{
		}
	}
}
